Everything you need to know about discrimination on the XP Deus 2 – from basic theory to a finished field program. Objective, practical and ready to put into action.
The higher the disc value, the more aggressively the detector filters. At depth, signals become weaker and less stable – a good target can briefly "slip" into the rejected conductivity range and, in the worst case, not be indicated at all. This is the direct mechanism behind depth loss caused by discrimination.
A shallow object reliably shows its true conductivity. The same object at 25 cm, by contrast, shows jumping values – often close to the iron range. Too high a disc cuts off exactly these uncertain, deep signals before they are recognised as a good target.
| Disc value | Effect on depth | Iron behaviour | Suitable for |
|---|---|---|---|
| −6.4 to −1 | Maximum | Everything audible, no filter. High risk of false signals on mineralised ground. The silencer is deactivated. | Gold hunting, all metal, mineral-free ground |
| 0 to 3 | Very high | Iron audible (low tone). Good depth potential, but lots of digging. Nails come through. | Known clean areas, relic hunting without iron contamination |
| 3.1 to 5.5 | High | Small nails are reliably rejected, larger ones are still audible. Optimal depth for coin hunting. | Coin hunting, medieval sites with little small iron |
| 6 to 9 | Good | Standard range: solid iron rejection with acceptable depth loss. Recommended with a negative ground filter. | All-round, fields, parks, iron-infested ground with neg. GF |
| 10 to 15 | Reduced | Strong iron rejection. Deep objects with low conductivity (bronze, small silver) risk being lost. | Beach hunting, heavily contaminated, high-conductivity objects only |
| > 15 | Greatly reduced | Considerable depth loss. Many good targets are rejected, especially in mineralised ground. | Only when a flood of trash leaves no other choice |
The XP Deus 2 has an intelligent IAR function (Iron Amplitude Rejection). With it, a disc value of 0 to 5 only applies to iron near the surface – deep objects are still detected and not wrongly discriminated. This means the detector recognises whether a signal is coming from depth and treats it differently from a surface signal.
Since the fundamental overhaul of the system, disc and ground filter can be set completely independently of each other . The silencer remains active even when the disc is low or in the negative range. In V4.1, this system also benefits from the new Stereo Multi-Processing: channel 1 handles discrimination, channel 2 works depth-optimised – with no compromise between depth and separation.
The chosen frequency directly influences how much a high disc affects detection depth. In mineralised ground, rising frequency creates a camouflage effect: a non-ferrous signal becomes a mixed signal (iron + non-ferrous) or even appears as a pure iron signal. The disc then cuts off this distorted signal – even though there is a good target underneath.
On the Deus 2, discrimination works as a tone break: values below the disc level (ground, iron) are audible without having to lower the disc to −6.4. The iron volume separately controls the volume of these discriminated signals – listen to iron in the background and good targets at full volume, without depth loss.
With V4.0/4.1, XP goes a huge step further: the Stereo Multi-Processing runs two completely independent detection channels at the same time with a single coil sweep – output left and right in the stereo headphones. This means channel 1 (fast, discriminating) and channel 2 (slow, depth-optimised) work in parallel. You hear separation in one ear and depth in the other – and never have to resolve this compromise manually again.
In V4.0/4.1, two different reactivity values can be run at the same time: channel 1 (e.g. reactivity 3.0 + higher disc) separates iron, channel 2 (e.g. reactivity 1.0 + lower disc) brings out deep targets. It is the first metal detector to completely resolve this previously unavoidable compromise – and the disc plays its own role on both channels.
Audio Morphing changes the tone dynamically the closer the coil gets to a target – deep targets sound different from shallow ones, even before you look at the display. LOW SQUARE is the new 4th audio type: a refined square wave with a deeper sound profile, now also for WS6 and WSA II – more pleasant on long days of detecting and more precise with faint deep signals.
High reactivity (e.g. 3.0), higher disc (8–12): fast iron separation, reliable target ID. Ideal for iron-infested sections of ground. This is the classic disc operation – now on a dedicated channel.
Low reactivity (e.g. 1.0), low disc (3–5) or static non-motion mode: pulls faint signals out of the depth that channel 1 would miss. In V4.1, the static mode (CH2) was improved with a subtle pitch cue – deep targets become even easier to recognise.
| Scenario | Channel 1 (disc / reactivity) | Channel 2 (disc / reactivity) | Advantage |
|---|---|---|---|
| Iron-rich field | Disc 10 / reactivity 3.0 · Pitch | Disc 4 / reactivity 1.0 · Low Square | Depth + separation |
| Medieval site | Disc 8 / reactivity 3.0 | Disc 3 / non-motion (static) | Max. target info |
| Park / little iron | Disc 6 / reactivity 1.5 | Disc 3 / reactivity 0.5 | Maximum depth |
| Gold prospecting | Disc −6.4 (gold mode) | Disc −6.4 / non-motion | No depth loss |
Disc: 3–5
Low reactivity (2–2.5) for maximum depth. Sens 95–97. Ground filter −1. In field tests, this gave up to 5–6 cm more detection depth, and copper coins at 25 cm were reliably detected.
Disc: 6–9
Activate negative ground filter −1 to −3. Reactivity 3 for separation. Small coil for getting between iron pieces more easily. More good targets next to iron without excessive trash.
Disc: 4–8
Ground filter 3–4 for rusting bottle caps and aluminium pieces. Carry out a precise ground balance. Keep the ground/iron boundary close to 0 to avoid noisy running.
Disc: −6.4 (gold mode)
No disc – full depth. Gold nuggets produce signals similar to iron, so a disc that is as low as possible or deactivated is essential. No depth loss through filtering.
Yes, definitely. This has been tested and confirmed many times in the community. The mechanism: at depth, signals become weaker and their conductivity less stable. A good target can briefly "slip" into the discriminated range. Too high a disc then cuts off this uncertain signal – the object remains undetected.
A classic disc problem: at depth, the Deus 2 estimated the conductivity unstably (e.g. 20) and displayed it. In the spoil, the object is now close to the coil and shows its true value (e.g. 6). If the disc is at 10, the value 6 is silently discriminated – signal gone. Solution: set the iron volume to at least 1–2 so that these cases remain audible.
On fields with little to moderate iron: disc 3.1–5.5. This reliably rejects small nails while depth performance remains high. On clean pasture, it is even worth lowering the disc to 0–3 and searching with a reactivity of 2 – this can give up to 5–6 cm more depth.
On low-mineral ground (light sand, slate, limestone) and with a correct ground balance: yes, this is possible and gives the physical maximum of depth. On mineralised ground, however, it leads to noisy running full of false signals in which faint deep signals get lost. Here, a disc of 3–6 combined with a negative ground filter often goes deeper than full all-metal operation.
Recovery speed (reactivity) is the second big depth lever alongside the disc. The lower the reactivity, the longer a signal is analysed – which gives more depth. A low reactivity (2 or 2.5) combined with a low disc on clean ground is the strongest depth program in classic mono operation. With V4.1 and stereo headphones, Multi-Processing resolves this compromise completely: channel 1 runs fast for separation, channel 2 runs slowly for maximum depth – both at the same time.
With Stereo Multi-Processing, V4.1 brings the most important depth advance so far: you can run a deep channel (low disc, slow reactivity) and a channel with strong separation (higher disc, fast reactivity) at the same time. On top of that comes the improved static mode on channel 2 with a subtle pitch correction, which makes deep objects even easier to hear. For users without stereo headphones: V4.1 runs in mono mode like V3.1 – all disc recommendations on this page apply unchanged.
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