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XP DEUS II: setting up Morph 1 & Morph 2 correctly | Stereo guide

XP DEUS II · Firmware V4 · Stereo Multi-Processing

Understanding and setting up Morph 1 & Morph 2 correctly

What the two Audio Morphing presets of the XP DEUS II really do, when to use which, and which starting values make sense in practice.

In short: Morph 1 and Morph 2 are not "more depth at the push of a button" programs, but two differently tuned Audio Morphing presets. Morph 1 highlights faint, distant targets, Morph 2 makes shallow targets particularly quick to recognise by ear.

With the big V4 update, XP fundamentally extended the DEUS II: two independent detection channels, true stereo output and dynamic audio behaviour that changes the sound as you approach a target. This article puts the new morphing modes into perspective objectively, explains the technical basics and gives you proven starting points for fields, meadows, parks and iron-infested areas.

The basis: Multi-Processing instead of a single mode

Before V4, you chose a search mode and set sensitivity, reactivity, iron volume and other parameters there – valid for the entire search session. This classic use is still possible. What is new is that, with compatible stereo headphones, the DEUS II can run two completely independent detection channels at the same time – with one and the same coil sweep, with one coil and the same frequencies.

Channel 1 (CH1)

Your actual main program – the familiar basis for sound and decisions. Usually a motion discrimination program with reliable target IDs.

Channel 2 (CH2)

The supplementary channel: off, all metal or discrimination. With its own reactivity, sensitivity and audio type – positionable left/right in the stereo image.

Important for contextThe two channels do not work with two separate search frequencies. The selected coil/FMF frequency basis applies to both channels. What differs above all is the audio type, volume, reactivity, sensitivity, discrimination/all-metal behaviour and the stereo distribution.

Requirements

  • A XP DEUS II with firmware 4.x on the remote control, headphones and coil – all components on the identical firmware version.
  • True stereo headphones: WS6 ST, WSA ST or WSA XL ST. The menus for Multi-Processing and morphing are only unlocked with paired stereo headphones.
  • Back up or document your own programs before an update – user programs may be lost or reset during the firmware update.

Update warning V4.0Version 4.0 could only be installed with stereo headphones. Anyone who installed V4.0 on a device with old WS6 or WSA II headphones ended up with silent headphones and had to roll the remote control back to V3.1. This problem is fixed in V4.1.

Firmware roadmap: V4.0 → V4.1 → V4.2

The morphing functions were introduced with V4.0 and extended in the following versions. A short overview so that you know what your device should be able to do.

Version 4.0 – released 23 January 2026

Introduction of Stereo Multi-Processing, Multi-Reactivity and Audio Morphing. Stereo chorus for faint, deep targets. Parallel use of motion and non-motion mode. Fourth audio type "Low Square". Only usable with stereo headphones.

Version 4.1

Full ecosystem compatibility: non-stereo headphones (WSA II, WSA II XL, WS6) can be updated again. "Low Square" for everyone. New MI-6 stereo audio options and independent MI-6 volume. Improved static mode on channel 2 with fine pitch correction for more depth. Dual Axis detection.

Version 4.2

Compatibility update: XP connects the DEUS II and ICON worlds. The 28 cm ICON coil becomes DEUS II compatible, and all DEUS II wireless headphones also work with the XP ICON and ICON X. Plus minor bug fixes.

Before every updateremote control and bring all wireless headphones to the same version. Devices with different firmware versions no longer work together.

What "morphing" means acoustically

Morphing combines two audio responses depending on how strongly or how close a target lies under the coil. The sound therefore changes as you approach the target: an object at great depth sounds different on the first sweep than the same object directly under the coil. This makes the distance to the target audible – without looking at the display.

No centimetre displayMorphing is intended as acoustic information about depth or signal strength, not as a reliable absolute depth reading. Ground mineralisation, object size, position, material and masking by iron also change the sound.

In addition, the stereo chorusworks alongside it: it widens faint, deep signals in stereo space and gives them a spatial "presence". This makes whisper signals stand out audibly better from the background noise.

Morph 1 vs. Morph 2 compared

Swipe the table sideways

Direct comparison of the two factory presets
FeatureMorph 1Morph 2
Basic conceptTwo-tone morphingThree-tone character on channel 1
Sound on approachTwo harmonic tone pairs increasingly blendSoft, harmonious transition across iron and non-ferrous
Special featureChorus effect for distant or faint targetsChannel 2 only becomes clearly audible very close to the target
Practical focusBetter perception of deep, marginal and faint signalsShallow targets and quick proximity/surface information
Learning effortHigher – faint signals and chorus are unfamiliar at firstMore intuitive – shallow targets "open up" clearly differently
Useful onQuiet, frequently searched areas; clean to moderately iron-laden fields; deep target huntingGeneral field searching, parks/meadows, areas with lots of small surface metal
Main riskOverly aggressive values overemphasise ground and tiny signalsQuickly becomes very "lively" with lots of surface trash

Morph 1 in detail

The factory preset is based on two tones. Both ferrous and non-ferrous targets change their sound on approach through the mixing of harmonic tone pairs. For distant or faint targets, a chorus effect is also blended in so that they sound wider and more noticeable.

Morph 2 in detail

Channel 1 works with a three-tone approach. Channel 2 only becomes clear when the coil gets very close to the target. This makes targets near the surface acoustically noticeable and allows a particularly soft transition between different types of target. The range and strength of this effect can be extended via the sensitivity of channel 2.

The simplest practical trick: reading depth from channel behaviour

Regardless of the Morph preset, the two-channel principle gives a very useful rule of thumb. Set channel 2 to a lower sensitivity than channel 1. This gives channel 2 less detection depth – and the channel behaviour tells you immediately roughly how deep a target lies.

Best practical settings

The "best" setting depends on the area. The following values are starting points, not dogmas. XP itself points out that the factory effects have been deliberately kept moderate so that the sound is not overwhelming. What has proven itself: use the factory preset unchanged at first, get used to it on known targets and then change only one parameter at a time.

Setup A · Morph 1 for deep coins and faint signals

The most sensible start for experienced detectorists on a field with little to moderate iron.

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SettingStarting valueWhy
BaseMorph 1Two-tone morphing plus chorus for faint targets
Channel 1Leave as main channelThe familiar main sound remains the basis for decisions
Channel 2Active, audible, not dominantAdds depth/signal character instead of overwhelming
CH2 sensitivityFactory, then increase step by stepMore CH2 sensitivity extends the morph range, but increases noise
Reactivity1.5–2.5Good depth with still usable separation (clean field)
Reactivity with iron2.5–3Better unmasking and target separation
Audio Response3–4Preserves volume dynamics for depth estimation
Chorus / FXFactory; on quiet ground, test FX for deep targetsEnhances the spatial presence of deep signals
Stereo balance50/50Learn the sound language of both channels first
SweepCalm to mediumSweeping too hastily takes away marginal depth information

Do not turn Audio Response up too farIt increases the volume of very deep signals, but delivers no additional detection depth. At high values, small false/ground signals become louder, the sound dynamics are compressed and depth estimation gets worse.

When to dig? With Morph 1, checking is worthwhile above all for reproducible, narrow, repeatable signals that keep their spatial/chorus-like character on a clean cross-sweep. A broad, changeable "wobble" or one that can only be heard from one direction is initially more a target to check than a clear good signal.

Setup B · Morph 2 as a universal learning and shallow-target mode

If you want to integrate morphing into your everyday detecting in a meaningful way for the first time, Morph 2 is usually the easier start.

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SettingStarting valueWhy
BaseMorph 2Shallow targets are marked very clearly by ear
Channel 1Keep factory valueThe basic 3-tone character should be learned
Channel 2Factory settingOnly joins in clearly in the immediate vicinity of the target
CH2 sensitivityOnly increase after 1–2 search sessionsMore sensitivity enlarges the audible morph range
Reactivity2–2.5Strong all-round range on fields, meadows and normal trash levels
Reactivity with lots of iron2.5–3.5Better separation of non-ferrous next to iron
Audio Response3–4Preserve good depth/volume dynamics
SweepSteady, not hecticYou hear better when channel 2 joins in
UseFields, meadows, parks (moderately trashy)Good orientation for shallow and medium-depth targets

Morph 2 is particularly useful if you hear many non-ferrous targets near the surface, thin foil, aluminium, tiny pieces or modern losses and want to judge their proximity more quickly. But it is not discrimination magic: a shallow scrap of aluminium can still sound very convincing.

Setup C · iron-laden field – better Dual React than forcing Morph

On really iron-infested medieval sites, I would not choose Morph as the first tool. There, combining different reactivities is usually more important.

  • Dual React combines a highly reactive channel for targets near the surface or near iron with a lower-reactivity channel for deep targets.
  • High reactivity helps separate targets lying close together; low reactivity gives more depth in suitable conditions.
  • Proven starting point for your own stereo configuration: channel 1 with reactivity approx. 3 and discrimination as the main channel, channel 2 with approx. reactivity 1 and a deeper/calmer sound profile (e.g. Low Square) as a supplement.

Specific program starting points for stereo

Prg. 1 – GENERAL

Base GENERAL (FMF). Reactivity 2–2.5, discrimination 8–12, 3–5 tones recommended.
Channel 1 (L): Reactivity 3.0 / disc 10 / Pitch
Channel 2 (R): Reactivity 1.0 / Low Square
Audio Morphing: ON

Prg. 5 – PARK

Base PARK (FMF). B.Caps at 2, notch 23–35 against aluminium foil, reactivity 1.5–2.
Channel 1: Standard Park
Channel 2: Reactivity 0.5–1.0 for deep coins
Multi-Reactivity: ON · Stereo chorus: active

Your ear adapts quicklyWith Multi-Reactivity and morphing, a little patience pays off – give yourself one or two outings to internalise the new sounds.

Operation: activating a preset

  1. Switch on the stereo headphones and pair them correctly.
  2. Start the DEUS II and choose the base program you want.
  3. Open the menu and go to the Multi-Processing section (MULTI-PROC).
  4. Use the − and + buttons to switch between Morph 1, Morph 2, Dual React and Dual Axis.
  5. First do at least one complete search session with the factory values.
  6. Only then open the expert section and change individual values.
  7. Save a successful setup as a user program – the active Multi-Process state is included.

Interpreting the parameters correctly

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ParameterSensible use
CH1 / CH2CH1 is the current main program; CH2 can be off, All Metal or Discri
Pan/stereo barControls the position or mix of both channels; start with 50/50
CH2 sensitivityDetermines how strongly/widely the second signal contributes to morphing
Reactivity0–1 for quiet, open areas and depth; approx. 2–2.5 as the all-round range; 3–5 with iron, dense trash or difficult mineralisation
Audio TypeDifferent sound characters per channel; Low Square is suitable as a calm supplementary channel
Audio ResponseOnly volume/dynamic behaviour, no real extra depth
FX (chorus)Spatial widening – documented for deep targets, shallow targets, deep iron and shallow iron
CH2 reactivity below 0Activates auto-tune/non-motion variants in the second channel; useful for deliberate work with Dual Axis or a static channel

On the FX assignmentThe four chorus profiles for deep/shallow targets and deep/shallow iron are described in the XP addendum documentation for the V4 update. Basic principle: the chorus spatially highlights faint, deep signals; very distinctive sound profiles can be created for iron.

Specific recommendation for field and historic site searching

  1. Morph 2 first – leave it almost original for two to three outings. It conveys the basic principle fastest, because shallow targets react in a clearly audibly different way.
  2. Then Morph 1 on quiet, well-searched areas. There, the chorus is really helpful with repeatable, faint marginal signals.
  3. On heavily iron-laden medieval sites, it is better to test Dual React in parallel – the combination of high separation and a deeper channel often achieves more in practice than a complex Morph soundscape.
  4. Change only one parameter per outing : first CH2 sensitivity, then balance, then FX and reactivity.
  5. Set up a small test field: the same class of object at approx. 5, 15 and 25–30 cm depth, plus a non-ferrous target directly next to iron. Do not trust air tests – the real ground response is what counts.

Most common mistakeTurning Morph 1 "up" to the extreme and then treating every broad, chorus-like whisper as a deep target. Better: low to medium Audio Response, moderate CH2 sensitivity, slow reproducible sweeps and consistent cross-sweeping. Morphing then becomes additional information – while sound cleanliness, repeatability and behaviour from several directions remain the most important dig decisions.

Frequently asked questions

Do I absolutely need stereo headphones for Morph 1 and Morph 2?

Yes. The morphing and Multi-Processing menus are only unlocked with paired stereo headphones: WS6 ST, WSA ST or WSA XL ST. Without stereo headphones, the DEUS II stays in classic single-channel operation.

What is the difference between Morph 1 and Morph 2 in one sentence?

Morph 1 (two-tone plus chorus) highlights faint, deep targets; Morph 2 (three-tone on channel 1, channel 2 only in the immediate vicinity) marks shallow targets particularly clearly.

Does morphing show depth in centimetres?

No. Morphing provides acoustic information about depth or signal strength, not an absolute figure in centimetres. Ground mineralisation, object size, position, material and iron masking also influence the sound.

Which preset is best for getting started?

Morph 2. Shallow targets react in a clearly audibly different way, so you grasp the basic principle fastest. Two to three outings with the factory values are usually enough.

And on heavily iron-laden areas?

There, Dual React is often the better choice: a highly reactive channel for close/iron-adjacent targets plus a lower-reactivity channel for depth. The combination often achieves more than a complex Morph soundscape.

Does Audio Response increase detection depth?

No. Audio Response only changes volume and dynamics. Values that are too high make small false and ground signals louder and worsen depth estimation.


Matching accessories & detectors

Want to get the most out of the stereo experience, or have questions about the right configuration? We are happy to advise you – from detectorists for detectorists.

Sources: XP Metal Detectors (official V4.0/V4.1 update pages and addendum documentation) as well as independent practical and dealer descriptions. Information without guarantee; firmware functions may change with future updates.

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